GTA 6 Criminal Profile system detailed in new report
A new report details Grand Theft Auto 6's Criminal Profile system, which features four main states and a fifth 'shattered' state for players who ignore it.

Grand Theft Auto 6 will feature a Criminal Profile system that tracks player behavior without directly punishing them for their actions. The system includes four primary states and a fifth, irreversible state designed for players who disregard it entirely.
TGG visited Rockstar North and learned details about the upcoming game's mechanics. The system is not a direct copy of the Honor system from Red Dead Redemption 2. Rockstar's goal is to avoid forcing players to grind their reputation to progress through the story.
The Five Criminal Profile States
The report outlines five distinct states within the Criminal Profile system. Players will typically operate within one of four main categories, with a fifth state acting as a permanent endpoint.
Players can turn off notifications for the Criminal Profile system. Also, the two protagonists, Jason and Lucia, can each have different Criminal Profile states independently.
System Impact and Developer Vision
Specifics on how the Criminal Profile will affect the story remain unclear. It is unknown if it will lead to different endings or merely alter non-player character interactions. However, a comment from GTA 6 co-studio head Rob Nelson suggests player actions will have noticeable consequences.
When asked what he was most proud of in GTA 6, Nelson pointed to the interconnected systems. "We've got a lot of very complicated systems working in an interconnected way," Nelson told TGG. He added that this design allows players to roleplay as heavily or as lightly as they wish.
The philosophy emphasizes player choice. "The idea that you have a fair amount of choice now for the way you can approach situations," Nelson said. Players can still cause extensive carnage, but the game will prompt them to consider the impact of their actions.
Context and Comparisons
The system's existence was hinted at by a devil icon seen in leaked gameplay footage. This led to speculation about a morality mechanic similar to Red Dead Redemption 2. The new details confirm a different approach focused on profiling rather than judging behavior.
This information aligns with separate findings from IGN, though the TGG report adds new specifics. The leaks that first showed GTA 6 gameplay depicted extreme violence, contrasting with the more mission-focused official trailer. The Criminal Profile system appears designed to accommodate both playstyles without restriction.
Nelson's comments frame the entire game as a network of reacting systems. The ultimate effect of a player's Criminal Profile is left as an open question for them to discover through their own actions in Vice City.





