The Save Slot
Live
Subscriptions

Illfonic Explains Why A Nightmare On Elm Street Game Is So

Illfonic's creative chief says the franchise's signature elaborate kills are a costly, complex hurdle for a video game adaptation, citing development and

Illfonic's creative chief says the franchise's signature elaborate kills are a costly, complex hurdle for a video game...

A new A Nightmare on Elm Street video game has not been made for decades because adapting Freddy Krueger's elaborate kills is a major development challenge. This is according to Jared Gerritzen, chief creative officer at Illfonic, the studio behind recent horror multiplayer games like Friday the 13th: The Game and Halloween.

Gerritzen explained the core problem in a Zoom interview with GameSpot. The films are built around "big over-the-top kills" that would be essential to get right in a game. Creating hundreds of such set-piece moments to sustain a replayable experience would be prohibitively costly and complex. "You'd have to do all these other layers, and then it just becomes like, 'Well, shit,'" Gerritzen said. There are all these quagmires that we can't go into.

The Gameplay Translation Problem

Freddy Krueger's modus operandi does not translate neatly to a multiplayer format. In the films, he rarely delivers a simple, quick kill with his glove. Instead, he crafts personalized, cinematic nightmares for each victim. This presents a significant design hurdle for a game built for dozens or hundreds of hours of play. It is hard to imagine generating enough unique, elaborate death sequences to keep them feeling fresh. Simply repeating a few iconic moments, like Tina's ceiling crawl or Glen's bloody death by bed, would not suffice.

Illfonic's experience with asymmetric horror games gives them a clear view of these pitfalls. The team now approaches potential projects with a strong sense of what will and will not work. We've been through this so much that when we start on a game, we already know what the pitfalls are, Gerritzen noted. This leads them to turn down intellectual properties that do not make sense in video game form.

Rights Issues Compound The Challenge

Beyond gameplay, a tangled rights situation surrounding the Elm Street franchise may also be preventing a new game. Gerritzen did not comment on this directly, but recent competing film projects are in development due to split ownership of the IP. This kind of legal quagmire, similar to what previously entangled Friday the 13th, likely deters potential developers.

Illfonic's Current Horror Focus

For now, Illfonic is not working on a Freddy Krueger game. The studio is focused on supporting its existing titles. This includes Halloween, which launched on September 8 and has sold over a million copies. It joins the studio's other asymmetric multiplayer games.

Gerritzen's comments do not mean a new Nightmare on Elm Street game is impossible. Another studio may eventually tackle the project, or Illfonic could find a solution in the future. The development and rights hurdles, however, explain why Freddy has remained absent from gaming for so long.

Related coverage

More from Subscriptions