The Save Slot
Live
Games

Filling Big Walk with people who had no one to play with demonstrated how deceptively profound it can be

A writer for Eurogamer played matchmaker and brought people together to play Big Walk, a game about getting people together online to hang out, solve puzzles and have fun.

A writer for Eurogamer played matchmaker and brought people together to play Big Walk, a game about getting people together...

A recent experiment conducted by a Eurogamer writer aimed to fill Big Walk with people who had no one to play with, demonstrating the profound impact it can have on players.

The writer, who often finds themselves playing games alone, decided to play matchmaker and bring people together to play Big Walk. The game, developed by House House, is designed to get people together online to hang out, solve puzzles, and have fun.

The writer's experiment began with a seed of loneliness, which prompted them to create a human experiment to see what would happen if they got people together online who didn't play games online very often. The writer's goal was to see if Big Walk could be enjoyed by people who didn't have a regular gaming group.

The writer's experience playing Big Walk with a group of 12 people was a profound one. They described the feeling of being alone in a virtual space, surrounded by the sounds of other players, as "unnerving." However, as the group began to interact and play together, the writer felt a sense of excitement and joy.

One of the things that the writer admired about Big Walk was its deliberate reductiveness. The game doesn't provide any identifying features, such as player names, which helps players feel safe and anonymous. The writer also appreciated the game's ability to create a sense of community and cooperation among players.

However, the writer also noted that having a large group of players can be challenging. Big Walk supports up to 12 players, but the puzzles are designed to be solvable by four players. This can lead to difficulties and confusion, as the writer experienced when trying to solve a maze puzzle with a large group of players.

Despite these challenges, the writer's experience playing Big Walk with a group of people was a positive one. They described the game as a "game of penny-drop moments," where players slowly begin to realize the solution to a puzzle. The writer also appreciated the game's ability to create a sense of isolation and separation among players, which can lead to memorable and exciting moments.

The writer's experience playing Big Walk was not limited to the game itself. They also noted that the experience lived on in the Eurogamer Discord after the game ended. Players continued to interact and share their experiences, creating a sense of community and camaraderie that lasted long after the game was over.

## A Game of Penny-Drop Moments

Big Walk is a game that is full of penny-drop moments. These are moments where players slowly begin to realize the solution to a puzzle, and it's a feeling that is both exciting and rewarding.

The writer's experience playing Big Walk with a group of people was full of these moments. They described the game as a "game of penny-drop moments," where players slowly begin to realize the solution to a puzzle. This can be a challenging and frustrating experience, but it's also a deeply rewarding one.

## The Power of Community

Big Walk is a game that is all about community and cooperation. Players work together to solve puzzles and complete challenges, and the game creates a sense of isolation and separation among players.

The writer's experience playing Big Walk with a group of people was a powerful reminder of the importance of community in gaming. The game created a sense of excitement and joy among players, and it was a feeling that lasted long after the game was over.

## Conclusion

The writer's experiment filling Big Walk with people who had no one to play with demonstrated the profound impact it can have on players. The game created a sense of excitement and joy among players, and it was a feeling that lasted long after the game was over.

The writer's experience playing Big Walk with a group of people was a powerful reminder of the importance of community in gaming. The game created a sense of isolation and separation among players, which can lead to memorable and exciting moments.

In the end, the writer's experiment was a success. It showed that Big Walk can be enjoyed by people who don't have a regular gaming group, and it demonstrated the profound impact that the game can have on players.

### Big Walk Specifications

| Feature | Value | | --- | --- | | Maximum number of players | 12 | | Puzzle design | Solvable by 4 players |

### Eurogamer's Big Walk Review

| Review | Rating | | --- | --- | | Eurogamer's Big Walk review | 5 stars |

Related coverage

More from Games