Squadron 42 delayed to 2027, cites GTA 6
Star Citizen spinoff Squadron 42 is delayed from late 2026 to Q2 2027, with the studio citing the overwhelming attention around GTA 6's launch.

Cloud Imperium Games has delayed its long-awaited single-player game Squadron 42 again. Studio head Chris Roberts announced the new release window of Q2 2027, pushing it back from a planned Q4 2026 launch.
Roberts explained the decision in a blog post, directly attributing it to the launch of Grand Theft Auto VI. "At CitizenCon 2024 we announced we would ship in 2026," he wrote. "Our plan was to release in Q4 around IAE."
He noted that while GTA 6 is not launching on PC in November, media and creator focus will be dominated by it. The development of Squadron 42 began in 2014, making the new delay extend the project's timeline to over a decade past its original 2014 target. The game's protracted development is a key part of its stats and history.
New Playtest and Cast Details
Despite the delay, the studio plans a limited playtest this October. Roberts stated the team is "allowing a small number of original backers and long-time Star Citizen content creators an opportunity to play Squadron 42 this October 9th and 10th." Further announcements about release plans and a specific date are promised for that period.
The game features a notable cast of Hollywood actors. It includes Gary Oldman, Gillian Anderson, Mark Hamill, Andy Serkis, and Henry Cavill. Comic actor Eric Wareheim is also among the cast. This ensemble contributes significantly to the project's profile and anticipated squad of characters.
Context and Past Promises
The latest postponement adds to a history of missed deadlines for Cloud Imperium Games. The source report characterizes the project as having "numerous promises... that haven't always come to fruition in the way they said, or when they said, they would." Squadron 42's journey from a 2014 release date to a prospective 2027 launch frames its ongoing development saga.
The blog post framed the delay as a strategic move to avoid a crowded launch window. Roberts emphasized the twelve years of development invested, calling the game his "spiritual successor to Wing Commander." The final release, whenever it arrives, will mark the end of one of the longest-running development cycles in modern gaming.
Source: Rock Paper Shotgun