The Save Slot
Live
Games

Riot Games Considers Premium, Non-Free-to-Play Titles

Riot Games co-founder Marc Merrill says the company is working on non-free-to-play games, breaking from its core business model.

Riot Games co-founder Marc Merrill says the company is working on non-free-to-play games, breaking from its core business...

Riot Games is considering developing premium, non-free-to-play titles, according to co-founder and chief product officer Marc Merrill. The announcement was made during a fireside chat at PAX West commemorating the company's 20-year anniversary.

Merrill stated there is "no strategic imperative" for every Riot game to be free-to-play. "We're working on some stuff that isn't [free-to-play]," he said, clarifying that the chosen business model must align with the game's creative vision. This marks a potential shift for a company whose empire was built on free-to-play hits like League of Legends and Valorant.

The Rationale Behind a Premium Model

In a follow-up interview, Merrill elaborated on why Riot might explore paid games. "Not every game needs to be infinite," he said. He explained that the free-to-play model excels with long-term, engagement-driven games where optional cosmetics are sold. For other game types, forcing a free-to-play structure can create design challenges that compromise the experience's integrity.

The current market also presents hurdles. Merrill pointed to the cancelled fighting game 2XKO as an example of the intense competition for player attention. Developers now compete not only with hundreds of new weekly game releases but also with the vast amount of content on social media. Creating something sustainable requires achieving a critical mass of players, a bar 2XKO did not meet, though Riot is keeping that game live.

Differentiating From Riot Forge

Riot has previously published premium games through its Riot Forge initiative, which was shut down in 2024. Those titles, however, were developed by external partners like Digital Sun and Airship Syndicate. Merrill explained that Riot Forge was a strategy to "go tell stories to acquire new customers."

He contrasted this with projects like the Netflix series Arcane. Its primary goal was not customer acquisition but simply to create something excellent, with player growth being a positive outcome. Moving forward, Riot wants to focus its internal efforts on creating "really excellent, really differentiating" experiences, as the market is already saturated with content.

The High Bar for Future Projects

Merrill described the company's pursuit of a League of Legends MMORPG as "the Grail," indicating the level of ambition and difficulty Riot is targeting. While this major project draws significant attention, the company's exploration of smaller premium games could become a notable part of its strategy. The core philosophy, as Merrill stated, is to tackle very difficult creative challenges, believing the broader market adequately serves most other player needs.

Topics

#EA Play

Related coverage

More from Games