Halloween Game unveils East Haddonfield map
The upcoming multiplayer survival horror game Halloween: The Game has unveiled its new East Haddonfield map, showcasing a rural industrial area distinct

PlayStation has revealed the first look at the East Haddonfield map for the upcoming multiplayer survival horror title, Halloween: The Game. The game's design director detailed the new environment and its role in the asymmetric 1v4 gameplay in a post on the PlayStation Blog.
While the game will feature familiar locations from the Halloween films, the development team aimed to expand the setting. East Haddonfield explores lesser-seen parts of the iconic town, moving beyond residential areas to create new sandboxes for killers and survivors.
Expanding the horror setting
The other maps in Halloween: The Game are primarily based on areas seen in the movies. For East Haddonfield, the developers wanted to fill in gaps from the original 1978 film's story. This area is a departure from the suburban Midwest, featuring large industrial structures and small businesses flanked by farmlands, highways, and train tracks.
The map is a more open, rural playspace centered around a huge grain mill. It also includes silos, storage areas, and various nooks and crannies. The mill hosts several interior and exterior spaces designed for unexpected confrontations and escapes. Between buildings, players will find wrap-around porches, farm equipment, and dirt parking lots.
This map also includes the neon-soaked Rabbit in Red Lounge and Phelps Garage, locations that should be familiar to franchise fans. The design director described it as a more chaotic version of the city maps, with haphazard sight lines and uneven fence configurations. Buildings are piled up in ways that encourage strategic stealth and unique evasion tactics. The openness can create enticing exit routes, but players must be cautious while trying to avoid Michael Myers.
Asymmetrical survival horror
The game employs a 1v4 asymmetrical multiplayer approach. One player controls Michael Myers, who is trying to kill everybody, while the other four play as survivors trying to save as many people as they can while ensuring their own survival. Michael gains power as matches progress, becoming what the director called a "dominant killing force."
The design team focused on making Michael an unsettling and constant threat. His arsenal, capabilities, and even his walk were designed to be disturbing. The director stated that Michael does in the game what he does in the movies: appearing where you least expect, keeping up no matter what, and killing in unexpected ways. For survivors, every minute alive risks an encounter, keeping players constantly on edge.
Drawing from the film's legacy
The original 1978 film served as the perfect blueprint for the game's development. The team drew inspiration from the film's camera work, lenses, color grading, and time period. They conducted extensive research on the 1970s for authenticity and had access to key members of the original creative team.
Nick Castle, the actor who played the original Michael Myers, performed motion capture and shared insight on how to best capture kills. The developers also spoke regularly with Malek Akkad at Compass International Pictures about the film's legacy and had conversations with the legendary director John Carpenter. These discussions influenced the game's story mode and its chapters, one of which occurs on the new East Haddonfield map. The design director expressed pride in the thousands of decisions made to ensure the game feels fun, thrilling, and unmistakably Halloween.





